COURSES / DRAWING MACHINES / LECTURES / DAY 03 ← PREV 05 / 07 NEXT →
DAY 03 SAT · 09:30 — 12:30 04 TOPICS 1 DIAGRAM

Beyond
Drawing.

We expand the material palette, explore what happens when human and machine make together, and define a final project that brings the past three days to a point.

01

Material exploration.

Day 1 you drew with pens. Day 2 you drew with sensors. Day 3 you draw with everything.

The machine doesn't care what's in the carriage. It moves a point through space with sub-millimetre precision and toggles a single output. The material is your decision — and it changes everything about the final mark.

Standard mark-making

Pens, pencils, charcoal, large acrylic markers. You already know these tools by hand. Putting them in the machine reveals something new: the grain of a pencil under constant pressure, the bleed of a marker at controlled speed, the way charcoal crumbles when dragged in a direction it doesn't want to go. Each tool has its own drag, permanence, and personality. The machine makes those qualities visible in a way your hand usually hides.

Non-traditional materials

Sand, water, paint. These materials resist the machine's precision — they have their own physics. Sand pours and settles into slopes. Water evaporates, leaving temporary marks that fade before the drawing finishes. Paint has viscosity, opacity, and bleed. The machine proposes a path; the material decides what actually happens.

This tension is productive. The machine can't fully control sand any more than you can fully control the machine. The result belongs to neither of you alone.

The material is not passive. It negotiates with the machine. See how Senseless Drawing Bot #2 uses spray paint and pressurized water, threadPlotter replaces ink with embroidery thread, and etcpp draws frame-by-frame into granular matter.

02

Human + machine.

The most interesting work happens when neither human nor machine is fully in control. You each bring something the other can't do. The question is how to divide the labor.

FIG 3.1  Collaboration patterns STATIC · 3 PATTERNS
YOU MACHINE SMALL → BIG YOU MACHINE ONE → MANY YOU MACHINE SLOW → FAST
FIG 3.1 — Three ways to divide the labor. Your contribution and the machine's are different in kind, not just in degree.
  • Small → big. Sketch a thumbnail, the machine scales and executes at wall size. Your gesture, amplified.
  • One → many. Make a single drawing, the machine tiles, rotates, mirrors, repeats. Your mark, multiplied.
  • Slow → fast. Spend an hour on a single careful line, the machine reproduces it in seconds across the whole surface. Your patience, accelerated.
"Use the machine for what it's best at. You do what you're best at."

Don't leave anything pure from the machine. Rework by hand. Add personal touches and creativity. The final piece should be unmistakably yours and the machine's — a collaboration where both contributions are legible.

See how Anti Drawing Machine divides control between human hand and machine paper, and how Long Distance Art extends the collaboration across cities.

03

Beyond the artifact.

"Don't leave anything pure from the machine."

Think about the experience of the piece, not just the final output. Can this be a performance more than a drawing? The sound of the motors, the movement of the arm, the rhythm of the machine tracing a path — these are part of the work.

The audience doesn't just see the result. They watch it being made. That process is the piece. A drawing that takes an hour to complete tells a different story than the same drawing printed in seconds.

Durational work opens up new questions. What happens when the machine draws for an hour? What does the accumulation look like? What does it sound like? Does the material change over time — does paint dry, does charcoal build up, does sand shift and settle?

The machine is a collaborator, not a tool. It has its own rhythms, its own mistakes, its own personality. When you treat it as a performer, the work becomes something that could not exist as a static file on a screen.

See Blind Self Portrait for drawing as live interaction with an audience, and etcpp for how drawing into granular matter becomes frame-by-frame animation.

04

Final project.

Time to define a project that brings together the past three days. There are no fixed requirements — this is yours to shape.

Questions to ask yourself

  • Can this only exist because a machine was involved?
  • Does it reflect something you learned about sensing or interaction?
  • Does the material or the collaboration change the outcome?
  • Could someone tell that a human and a machine made this together?

Prompts

If you need a starting point, try one of these:

  • Draw a self-portrait using only sensor data.
  • Make a drawing that takes exactly one hour and is never finished.
  • Let the machine draw your handwriting at 10× scale.
  • Record a sound, convert it to geometry, draw it in sand.
  • Make the machine perform a drawing for an audience.

Timeline

  • Define. Choose your project and gather materials. 30 min
  • Prototype. Build a first version and iterate. Machine time is shared — queue early. 60 min
  • Continue tomorrow. Day 4 is for refinement and exhibition. Today, get the idea working.

Upload your project files and documentation to the group folder.