COURSES / DRAWING MACHINES / SYLLABUS 01 / 07 NEXT →

Creative robotics
through mark-making.

In this 4-day intensive workshop, participants learn the fundamentals of creative robotics using drawing machines as an accessible, hands-on platform. Through structured experiments with pen plotters, participants explore machine anatomy, data-driven mark-making, real-time interactive control, and the creative possibilities that emerge when humans and machines collaborate.

01 · Description

The arc of the workshop.

The workshop progresses from foundational drawing techniques to real-time interaction to open-ended experimentation — culminating in a challenge to rethink pen plotters as general-purpose creative robots. The workshop concludes with a structured exhibition and documentation session to share discoveries and capture outcomes.

02 · Topics
  • Drawing machine anatomy & mechanics
  • Data interpretation & creative workflows for machine drawing
  • Mark-making tools & techniques for plotters
  • Real-time interactive control & sensor integration
  • Human-robot creative collaboration & artistic risk
  • Repurposing plotters as general-purpose creative robots
  • Hands-on experimentation & prototyping
03 · Outcomes

By the end you'll understand…

  • How drawing machines read, interpret, and execute data as physical marks.
  • Creative workflows for designing and iterating with pen plotters.
  • Techniques for real-time interactive control of drawing machines.
  • Strategies for repurposing plotters beyond drawing — treating them as programmable robots.
  • Best practices for collaborating with machines in a creative context.
04 · Materials

Drawing machines (provided)
ACRO A1 · ACRO 1515 · AxiDraw

Consumables
A variety of papers, mark-making tools, and prototyping supplies are provided.

05 · Prerequisites

No prior experience with robotics, programming, or drawing machines is necessary. Participants without prior experience can use pre-built tools and sensor interfaces to interact with the machines.

  • Familiarity with vector graphics software (Inkscape, Illustrator, Fresco) is helpful but not required.
  • Familiarity with 3D / creative coding environments (Unity, Blender, p5.js) is helpful but not required.

Required · Laptop computer

06 · Format

Four mornings together.

Each session is a three-hour block from 09:30 to 12:30, mixing short lectures, demos at the machines, and open studio time. Day 4's exhibition timing is set with the cohort once we know the work.